Updated ZipArchive lib which uses zlibNg now which gives a nice speedboost on zip operations. Additionally I rewrote the handling of wrong named machines which should sort out all kind of edge cases which were fixed recently but with cleaner and less code.
20th April 2026 Thanks to some good work by Kale recently, Happy Planet emulation in MAME is in a much better state and is almost playable. The MAME machine needs to be fed again (it's a VERY large and hungry beast) so I have just dumped another one of the remaining undumped medal shooting games (Galaxian Fever) using my custom QFP144 SH2 CPU dumping adapter. Here's a quick look at very early emulation in MAME (wrong colors and graphical issues) thanks to quick work by Osso.... It's time to move onto the next SH2 board in the dumping pile, there are 2 undumped SH2 chips to go. ...
This release includes builds for Windows, Linux, and macOS.
This is another large release with various bug fixes and some improvements to existing features. Hopefully the auto install works for you, but if not please download manually from sourceforge. ...
I hope you enjoyed our April Fools’ Day announcement. With that out of the way, it’s time to discuss actual upcoming changes to MAME. We’re upgrading the development language standard from C++17 to C++20 and winding back support for obsolete configurations. We’ll also be reducing the frequency of releases a bit, so there will no longer be a release nearly every month. There will be no April release; our next release will be near the end of May. ...